![]() ![]() Passing this puts you in WRC Rookie class for WRC 2. You want to be ready for this."Īnother path would be if you are DOMINATING a Clubman event you MIGHT get an invite from a random Rally Team to try out. Many will fail and the lucky will just fail later. Tell the players, "This is meant to be hard ON PURPOSE. You kill the car or a silly time, REJECTED. ![]() This would be a stage from the player's selected country of origin or closest to it, and be RBR level. No exceptions.Īnd when you hit Pro or at any time a player could select "WRC Team tryout" If a user sets "difficulty" to PRO levels on install they go to WRC Team tryout. If I were producing WRC 24 I would keep the first two skill levels form DR 2.0:Įach level advances sim settings levels say 20% closer to RBR. Games need to provide constant micro-rewards to keep the dopamine flowing - for most. If you make your game TOO hard, that rep can hurt sales even if the game itself becomes legendary among skilled players (RBR). I think Codies could do it, Making the RBR level the "WRC PRO" level and warning users of the difficulty, perhaps having "wheel and cockpit only" multiplayer divisions. While there IS a great sim inside DR 2.0 it is a game first. ![]() RBR does not give a shit about "entertaining" you and is truly next level play that would put off any casual in one DNF stage. Braking in gravel, handbrake work, can you imagine RBR without a handbrake? Not to mention the FFB. The flat jump next to "house" would destroy any real car, but it is FUN. In my opinion the reason Dirt Rally 2.0 cars have "low weight" or mass is so players can get those SIIIICK jumps and slides. While I am with the "adopt RBR play" crowd, I frankly do not think the general public can handle RBR level play. ![]()
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